#pragma once
class Time
{
public:
	Time();
	~Time();

	void Initialize(void);
	void Update(void);

	int GetFPS(void) { return fps; }
	float GetElapsedTime(void) { return elapsedTime; }

private:
	DWORD currentTime;
	float elapsedTime;

	float fpsTime;
	int	frames;
	int fps;
};

